Thursday, January 24, 2013

Colin Johanson on Guild Wars 2 in the Months Ahead


As promised, Colin Johanson has takent the time to outline what we can expect from Guild Wars 2 in the very first half of 2013. It's a substantial post with lots of exciting new data, so beneath you could find the highlights of the post to find what was mentioned quickly. You could also read the preview in its entirety here as a way to get a more detailed picture of what ArenaNet has planned. There is a great deal of new content here, so let us know what you are looking forward to the most!

General
Expansion of the achievement system & its rewards.
No new gear tier between Ascended & Legendary in 2013
New guild missions.

Guesting.
Redesigned boss encounters.
Improvement of "trying to find group" tool.
Improvements to Fractals of the Mists.
Paid server transfers.

World vs World
Continued work on "culling".
New reward/prestige tactic.
Visible titles.
The final game score for the week will not be the only reason to be "winning".

PvP
Reward process re-haul.
Allow less competitive players to find matches with gw2 gold players of a similar skill.
Custom arenas, "observer mode", obvious rank leaderboards.
Substantial tournaments are mentioned as a lengthy-term objective.

click for source:

http://dosclic.net/article.php?id=80204

http://facenexus.com/fnblog/12560/rare-formulas-for-legendary-weapons_mjolnir-in-guild-wars-2/

http://zombies.org/SalinaRudolph

Monday, January 21, 2013

This game is great but why am I not having fun ?


I wasn't hyping about it... I didn't really play GW1 (i owned it but WoW took most of my time)

I bought it on an impulse... Everything is techincally great in my POV, I cannot point and blame WHY I am *not* having fun in this game...

I admit the PVE portion is pretty good and relaxed but I am thinking it feels like playing a single player RPG but with other people running around.. Granted I am only level 10 I am thinking I didn't get into the massive group stuff yet...

But the WvWvW feels pointless to me right now...even if it's fun I can't really say it's worth my time..Perhaps I'm missing something here..

sPvP sounds great on paper for me too but playing a bit these past few days it just feels messy and I'm not sure what I'm doing and if I'm doing something it doesn't feel like it "registers"... Hits don't seem to "hit" other gw2 gold players etc.

Maybe it's because I'm a guardian ?

I don't want to give up since it's the last MMORPG i'll probably buy for a while (I gave up on all the rest out there) and I refuse to go back to monthly fees so... Any ideas? Suggestions?

I'm thinking I'm missing something since this guild wars 2 gold game doesn't follow the usual MMO guidelines like quest hubs etc. so...help out a fellow gamer? :)

Wednesday, January 16, 2013

Guild Wars 2, three million units sold - View from Colin Johanson


Guild Wars 2 since the release of three million copies have been sold. In addition, Colin Johanson provides an outlook for 2013. The gw2 gold players on new brands for achievements, new rewards, exciting news for guilds, and improvements for the WvW sPvP and be much more tense.

Game Director Colin Johanson reports on the official Guild Wars 2 website to word and delivers some good news. Firstly there ArenaNet announced sales figures for other Johanson provides an outlook for the coming months.

ArenaNet announces a new record. Since the release of Guild Wars 2, three million copies went over the counter.

In recent months, some new content and events have come into play. But what ArenaNet are on the agenda for 2013? Firstly, new actions and events happen that unfold over a longer period and are intended to have the world of Tyria. The focus is not only to expand the world in focus, but the existing areas. Players of all levels will receive start to explore the existing world. Sure ArenaNet will expand the achievements and build new rewards for achievements and progress on achievement paths. The development team introduces brands for the achievements that you may then be redeemed for rewards. Among them are also Ascended equipment and infusions are. A new item category is not introduced.

Guilds will also receive more attention. Even so come early 2013 novel topics where guilds can work on joint missions that you need to accomplish within certain specifications or time limits. Also sounds interesting, this section:

In other missions, it will be a question, however, that design guilds new content, which can then participate in all the players in the world. Gradually, we will expand this system with new rewards, missions, tools and more, so guilds of all sizes can play a greater role in strengthening communities in the world of Guild Wars 2.

The WvW and PvP content should not be neglected. First: The guest feature is coming. This is accompanied by the introduction of paid server transfers. Other subjects for WvW are the display and delay the introduction of new features. For WvW a special prestige and advancement system, the new skills, title and WvW bonuses is included. SPvP also receives an appreciation of PvP reward systems. On top of new systems, e.g. simplify the search and gw2 gold players take PvP beginner at hand. The specially created arenas, better placed and easier viewable rankings as well as observer mode are on the schedule.

The article mentions Colin Johanson further improvements in other areas of the game such as the revision of the boss fights to be exciting. But the search group, the introduction of new players, best lists, the fight against botters and hackers, and more are on the to-do list.

As a preliminary indication of how we intend to achieve our goals: our publication in January will be relatively small, but pave the way for the story that will unfold in February and March. In addition, the publication in January will provide the basis for the great features that you will be in the major publications in February and March to see.

We promise that we will expand the world that we created in 2013 continued to strengthen them further develop and strengthen the game in terms of the core idea of ​​Guild Wars 2 continues and Guild Wars 2 to make it an experience, which differs from all other online games.

Tuesday, January 15, 2013

GW2: For now, no precursor scavenger hunt and planned expansion of the reward SystemeIm


Through an extensive contribution provided ArenaNet's Linsey Murdock in November 2012 the new Ascended armor in Guild Wars 2 in detail. They also talked about the legendary weapons and told others that it planned more entertaining methods for obtaining the necessary blanks for (Precursor) "with a touch of 'treasure hunt' to introduce. But what happened to that idea?

As game director Colin Johanson now the official forum said that is underway is not a precursor to active scavenger hunt. This is something that you wish for the future and it is currently considering how this might work. "But no one is actively working on the feature, so you should not be there in the releases in January, February or March expect," says Game Director.

However, one was currently an extension of the reward systems to make this all the more rewarding parts of the gw2 gold game away. In the course of which is to open both the world rewarding and new paths are added to obtain blanks as a reward on the new systems.

Some of these changes Johanson promises already for the January update, wish to disclose more information to the team over the next one to two weeks. We'll of course keep in touch as soon as there are more news!

Buy guild wars 2 gold at gw2gold.net.

Thursday, January 10, 2013

A taste of PvP Update


January is also the month of resolutions! And ArenaNet are plenty for Guild Wars 2. Starting with large updates PvP. Finally the moment no specific dates for these changes, however, Jonathan Sharp gives us some details crispy on the official forums.

Create your own zone fight
This is clearly the priority of ArenaNet for Guild Wars 2, give you the ability to create your own PvP maps on your own servers to play with friends. This system produces full content crispy as the ability to create their own tournaments.

Ranking and matchmaking
The famous system that allow you to find your next opponent PvP rank! It will not be used for public games but only for tournaments. It will also establish a classification.

Support for new gw2 gold players
ArenaNet takes to heart the experience of new players in Guild Wars 2. For them, creating your own map PvP PvP novices will learn in good conditions.

1 team against one
In contrast to the eight-team tournament with rounds. ArenaNet wants to set up an area where only two teams clash, the "Temple of the Silent Storm." The entry fee will be lower, as will the rewards. This will, however, play faster.

An article on the official blog should get more detailed soon.

Thank you to Galam for the info, do not hesitate to comment on its analysis on our forums.

Saturday, January 5, 2013

Good news clipping


The developer Habib Loew spoke on the forum Official Guild Wars 2 to give some information about resolving problems faced by clipping players against World World.

Firstly, the developer is a reminder to the explanation of the clipping that had been posted on the official forum three months ago.
 ArenaNet working on this problem for some time, but they say they never announced that their goal was to completely remove the clipping in WvW as to remove the clipping they must first find a solution to three problems:

Outgoing bandwidth servers / data centers. Traffic increase without clipping.

The bandwidth of each player entrant. Traffic increase without clipping.

Performance issues of customer view (potentially) all players card at once. They note that they base their performance requirements on the minimum requirements for the game, they would not one player can no longer play the game anyway.

As these three problems are not solved, ArenaNet can not delete the clipping because it could break something or lower gw2 gold game performance
Here are the progress that has been made on the resolutions of these problems:

The problem # 1 was the easiest to treat because ArenaNet can simply adjust it with money. The developer has measured the bandwidth used in case of termination of clipping and told the leaders "if we disable the clipping, our network traffic will increase by X%, is that okay?". Their response was clear and unambiguous "yes." So problem # 1 is not a problem eventually.

The problem # 2 was a bit harder to deal with. Developers should ensure that players with an internet connection required minimum are not overwhelmed by the data that the game must be sent. An operation to reduce the bandwidth required by the WvW (and Guild Wars 2 in general) as much as possible has been launched. These changes are currently being tested and will be deployed as soon as these tests are conclusive. If these trials are successful and that developers are able to run this optimization as they wish then the problem will be solved # 2.

So it remains only to solve problem # 3. Some time ago the team was reinforced WvW a programmer specialized in the game engine that focuses 100% on this issue (plus it is assisted by another programmer engine is not officially in the team WvW). They work on optimizations and changes the Guild Wars 2 gold game engine who seem really nice. They hope that they should allow even a player with a PC with a minimum level required to display all the characters in a map. More information on this aspect will be announced later but the developer seems quite optimistic.