Friday, December 14, 2012
'Guild Wars 2′: A Solid MMO In Search Of An End Game
It's tough to dislike Guild Wars 2. The game has remarkable graphics, strong characters, & probably the smoothest and most enjoyable leveling experience ever observed in an MMO. The crafting is fun & advantageous, the economy is working as intended, and even the item retailer works well without unbalancing the game.
When I first began playing Guild Wars two, after the original hiccups triggered by millions of impatient gamers all trying to log in at the same time, I was honestly stoked. Character creation was incredibly well executed and the distinctive races were all cautiously created. Each of the distinctive classes had something unique to offer, & every race and class had a especially original story driven quest. Only Star Wars: The Old Republic can hold a candle to buy Guild Wars 2 gold for exceptional leveling, though it has been a important failure for BioWare in every other way.
From the moment I began to play Guild Wars 2, I enjoyed every minute. I identified each zone I discovered on my leveling journey to be wonderfully designed with exotic landscapes and climate effects that added to the atmosphere of the game. The story for my character took me deep into the history and legend of my race and world.
Best of all, leveling was never grindy or boring, & it was smooth sailing from start to finish. I specifically enjoyed the mad zerg that became accessible for the last couple of levels. I had so much fun running around like a lunatic with 100 or more other crazy players that I hardly even recognized when I hit the level cap. I even got quite a few amazing loot & made serious bank while I was at it.
The I hit level 80 and everything transformed. Now it was time to raid, & I speedily discovered that raiding in Guild Wars two was an after thought. Don't get me misguided. In case you delight in PvP and that is all you need from a game, you will completely love Guild Wars 2.
But in the event you appreciate a mix of PvP and PvE or you just need to raid, you will find out rather quickly that the instances in Guild Wars two are rather confined along with a bit dull, and, as much as I hate to convey it, I really disliked the mechanics of some of the boss fights. A number of bosses were subsequent to impossible since the game is without any real healing class and you had to do repeated corpse runs to get back into the fight.
Personally, I am not fond of death runs, & I intensely dislike any boss fight that enables you to use economical tricks to beat a boss even if they're legal. I have usually felt boss fights need to depend on player skill and attentive study of the fight's mechanics.
All in all, Guild Wars 2 has exceptional potential. It would be a shame to see the game turn out to be a favorite for individuals that like PvP, while it's passed over by those of us who appreciate PvE and raiding. It's always discouraging when 90% of my guild mates quit a game after telling me they are bored with the lack of challenging dungeons and raids.
I hope someone at ArenaNet is paying attention & we will see a genuine effort to bring PvE and raiding up to the quality of the PvP. If they do, Guild Wars 2 will be a major success on all levels. Players are tiring rapid of mediocre games and MMOS that have already been around forever. Guild Wars 2 is so close to being a exceptional gw2 gold game and with a lot of serious effort, it can still be a world beater.
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